Steam ยท AppID 1546080 ยท Windows ยท not Roblox
Every Day We Fight Wiki โ Turn-Based Tactics, Real-Time Choices (Steam)
Every Day We Fight is Signal Space Lab's tactics game on Steam, published by Wild Hog Games. Turn-based fights meet real-time choices: you react to enemy fire, aim your shots, and interrupt enemies while a trio of civilians becomes soldiers.
Released 22 October 2026. Facts on this page come from the Steam store page (AppID 1546080, read 27 October 2026) and the official site. New to the first fight? Start with the beginner guide.
What is Every Day We Fight?
Steam's short description is the scope of this wiki: turn-based tactics with real-time choices. You control each moment of combat, react to enemy fire, aim shots, and interrupt enemies on the fly. You transform a trio of ragtag civilians into seasoned soldiers and try to escape an alien time loop.
Signal Space Lab is the developer. Wild Hog Games is the publisher. The store lists the genres as Action, RPG, and Strategy, and the release date as 22 October 2026. It is not marked coming soon. The official site describes the same job as a time loop, a resistance band, and real-time exploration meeting turn-based tactics. Publisher and release date on this page follow the Steam record.
This is not a Roblox game. No universe ID or place ID is printed here, and there is no Roblox play embed. Player counts from Roblox are not shown, because this site does not have a Roblox listing to snapshot.
Platforms & system requirements (Steam)
Steam lists Windows. macOS and Linux are not supported platforms on the store record read for this wiki, and both of those requirement blocks are empty. The numbers below are copied from the Windows minimum and recommended lines on 27 October 2026. If the developer edits them, the store page wins.
Interface languages on that page are English and French (full audio), plus German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Portuguese - Brazil, and Polish. Steam also lists full controller support. It does not print a button map.
Windows minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-4590 (quad-core) / AMD FX-Series FX-8350 (quad-core)
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 470 (4 GB)
- DirectX: Version 11
- Storage: 20 GB available space
Windows recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 (64-bit)
- Processor: Intel Core i5-6600 (quad-core) / AMD Ryzen 3 2200G (quad-core)
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 (6 GB) / AMD Radeon RX 5600 (6 GB)
- DirectX: Version 12
- Storage: 20 GB available space
- Additional notes: SSD recommended
Core combat loop โ turn-based tactics + real-time reactions
The Steam short description and the About This Game text describe the same fight. Nothing here adds action points, hit percentages, or a damage formula.
- Play the fight in turns. The store calls it turn-based tactics, and it says fighters can react across turns on either side.
- Aim the shot yourself. Hit chance, in the store's words, comes from positioning, aim, and reaction time. Ballistics account for firing angles and obstructions.
- Interrupt on the fly. Reflex actions can intercept enemy movement, assist an allied kill, or scramble away from enemy fire. Spending one now is a choice the store asks you to weigh against saving it.
- Use the squad together. Armed and positioned well, allies assist one another and can end a bad situation quickly. Those allies are the people you control.
The first-mission version of this loop is the beginner guide.
Squad of three โ civilian โ soldier progression (high-level)
The short description names a trio. You start with ragtag civilians and are meant to turn them into seasoned soldiers. The store does not name classes or print a skill tree, and this wiki does not invent either.
What carries forward is stated at that same altitude. With every new time loop, experience and skills remain. Anything you discover in one loop is available from the start of the next. The official site says you learn abilities, seek weapons, and develop techniques. It does not list them.
The About text claims 12 unique guns, dozens of skills to unlock, and over 100 gun attachments and parts, including some with legendary perks. Those are the store's counts. This page does not name the guns, the skills, the perks, or a drop rate for any of them. Loadouts are how the store says you tailor each character. That is as far as the roster goes here.
Alien timeloop premise
The premise this wiki will repeat is the one on the store page, not a lore dump. A mysterious alien invasion threatens humanity. Time has stopped for everyone except a small band of resistance fighters. They are caught in a loop, and they are described as humanity's remaining hope.
You explore districts of a wartorn city. Mission types the store names are shutting down harvesters, defusing bombs, and taking out occupying troops, so the squad can gain the skills it needs. The leaders it names are the Rifter leaders: hard to kill, heavily armored, and dangerously armed. When one falls, the time loop shifts forward.
Failure is part of that sentence. The store says the resistance grows with each success and each failure, and that death is only the beginning. It also asks whether you try to save other civilians at the risk of your progress, or sacrifice people frozen in time to push the goal. This page does not add names, dates, or a faction chart beyond those lines.
The store names multiple difficulty modes, including Iron Man mode and Forever War mode, for players who want a harder fight. It does not define what those modes change.
Release status & where to buy (Steam link)
The game released on Steam on 22 October 2026. The store record read on 27 October 2026 is a released game, not a coming-soon listing and not an Early Access flag this wiki is going to invent. It is a paid app. The price on the day you look, including any discount, stays on the Steam store page. It is not copied here.
Buy and install from that page, AppID 1546080. The official site links back to Steam. Shipped changes belong on Steam news and on the official site. This page does not write patch notes.
FAQ
Is Every Day We Fight a Roblox game?
No. Every Day We Fight is a Steam game by Signal Space Lab, published by Wild Hog Games, Steam AppID 1546080. This site does not list a Roblox universe ID or place ID for it, and the pages do not embed a Roblox player.
Where do I download Every Day We Fight?
Install it from the Steam store page for AppID 1546080: https://store.steampowered.com/app/1546080/. The official site is https://www.signalspacelab.com/every-day-we-fight. The price on the day you look, including any discount, stays on the store page and is not copied here.
Can I play Every Day We Fight with friends?
Steam lists Single-player and full controller support. It does not list online co-op, multiplayer, or split-screen. The allies in the store text are the squad you control, not extra player seats. This wiki does not describe a co-op mode.
Does Every Day We Fight have codes?
This site does not publish a codes page for Every Day We Fight. It is a Steam game, and no dual-source redeem list was approved for these pages.
Where are the Every Day We Fight patch notes?
Use Steam news at https://store.steampowered.com/news/app/1546080 and the official site at https://www.signalspacelab.com/every-day-we-fight. This wiki does not invent a patch changelog.